Preview: The Copper Sea Chronicle - an epic world crawl
2 months ago
– Mon, Jul 13, 2026 at 03:36:40 AM
Ereb Altor is built around the idea of the world crawl - that the players can create their own adventures by sitting down around the map and planning and plotting their voyages of discovery and daring do across Ereb Altor.
Several parts of the product line contribute to this:
- In the Setting Guide, rules for long distance travel, trade and caravans are based on plotting routes on the world map. Challenges and contests, based on rolling for four skills and attributes and comparing the number of successes, allow for fast resolution of major undertakings like these. The book is ram packed with random tables and challenging encounters.
- In Heroes of the Copper Sea, seafaring rules are fleshed out further to support sailing the Copper Sea with the groups ship as a floating stronghold. The GM Screen will support travel rules further with a focus on sailing.
- In the Copper Sea Chronicles, we introduce chronicle play and the epic Copper Sea Chronicle. A system of Key Actors introduce mighty antagonists and benefactors that shape the action with their own agendas. A mysterious portolan chart, with it's glyphs and seals, provides a myriad of enticing locations for the player characters to explore. And every region of the Copper Sea is fleshed out with secrets, NPCs, adventure sites and adventures, all enabling pick up and play open world sandbox play for the Copper Sea.
- In the Call of the Siren, we put all of this into practice in an epic campaign spanning the Copper Sea and giving the characters every opportunity to explore and race against time across it's four corners.
And there is more - like the secrets of the four winds and the power locked into the eldritch regalia of Jorpagna - for the players to explore in an epic world crawl of Ereb Altor.